Daikatana the Game that went wrong
John Romero’s Daikatana is probably considered his worst game, but why. I myself have never palyed it (apparently it was out on N64, I had PSone). According to several reviews I have read on the game I beleave I can see what went wrong. Daikatana is another shooter were you are a martial artist, who uses guns, who travels through time to aquire a special sword before an evil corporation (not cliche at all) gets it.
- Over hyped, a common flaw with many a games. People seemed to think that this would be the next Doom or wolfenstien but it was mediocer at best, perhaps it would have been given positive reviews if it had not been over hyped.
-Allies, what was suppose to be a key feature of the game turned out to be ahead of it’s time. Your allies were suppose to he heavily controled by the player however primitive A.I. and no real precedent made your allies more of a hassel than help.
-Poor weapons Desgin, another Hyped feature of the game was diffrent weapons for diffrent time periods. However, in actual gameplay these games turned out to be not what it was suppose to be. The weapons aparently just plane sucked.
- Same old, Same old. Nothing really new was made for the game other than the above mentioned failed ideas which in essence just made Daikatana a slightly upgraded version of Doom, problem being Doom 64 alredy exsits
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